Occurrent Arts
Creative Technology Studio
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Masks of Madness

Masks of Madness

DC Fandom In 2020, during the depth of the pandemic after multiple conferences had been postponed, DC launched a unique distributed virtual conference featuring a multiverse of games and experiences for comic-fans around the globe. Joker’s Revenge We supported Wildlife and Sid Lee in the creation of Joker’s Revenge : ...

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The MeLab

The Frost Museum of Science In 2016 Occurrent Arts worked for Potion Design on several aspects of The Frost Museum of Science‘s “MeLab”; a room full of interactive games which allows kids to “explore the amazing ways the body and mind work together, and how daily choices can make it...

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NHL Interactive Locker Room

The Experience In 2018 Occurrent Arts teamed up with Wildlife and Momentum Worldwide to create a large format multi-touch video experience for SAP and the NHL. The clients wanted a dynamic experience which would enable fans to explore the data connected with their favorite players. The Lockers The lockers and corresponding gear for...

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HANGAR

The HANGAR Tour In 2017 Occurrent Arts worked for Wildlife and GSD&M to develop multiple experiences for the Air Force Maintainer Tour; a unique traveling activation designed to educate the public about the fascinating work done by the dedicated men and women of the US Air Force.  AR Jet Engine The first...

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Verizon 5G Target Experience

Super Bowl Live In early 2019 we teamed up with Wildlife and Momentum Worldwide to share Verizon’s vision for the future of sports with the public attending the Super Bowl LIII. The engagement was a unique futuristic target game at Super Bowl Live in Centennial Olympic Park in Atlanta which the player experienced through...

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